252 lines
7.1 KiB
CMake
252 lines
7.1 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(FekalniGtacko)
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# Enable C++20
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(COMMON_SOURCES
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"src/assets/animation.hpp"
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"src/assets/animation.cpp"
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"src/assets/cache.hpp"
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"src/assets/cache.cpp"
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"src/assets/cmdfile.hpp"
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"src/assets/cmdfile.cpp"
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"src/assets/map.hpp"
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"src/assets/map.cpp"
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"src/assets/model.hpp"
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"src/assets/model.cpp"
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"src/assets/skeleton.hpp"
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"src/assets/skeleton.cpp"
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"src/assets/vehiclemdl.hpp"
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"src/assets/vehiclemdl.cpp"
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"src/collision/aabb.hpp"
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"src/collision/dynamicsworld.hpp"
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"src/collision/dynamicsworld.cpp"
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"src/collision/motionstate.hpp"
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"src/collision/trianglemesh.hpp"
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"src/collision/trianglemesh.cpp"
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"src/game/player_input.hpp"
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"src/game/transform_node.hpp"
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"src/game/vehicle_sync.hpp"
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"src/net/defs.hpp"
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"src/net/fixed_str.hpp"
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"src/net/inmessage.hpp"
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"src/net/msg_producer.hpp"
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"src/net/msg_producer.cpp"
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"src/net/outmessage.hpp"
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"src/net/quantized.hpp"
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"src/net/utils.hpp"
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"src/utils/allocnum.hpp"
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"src/utils/defs.hpp"
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"src/utils/files.hpp"
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"src/utils/scheduler.hpp"
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"src/utils/transform.hpp"
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"src/utils/validate.hpp"
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)
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set(CLIENT_ONLY_SOURCES
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"src/assets/mesh_builder.hpp"
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"src/assets/mesh_builder.cpp"
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"src/audio/defs.hpp"
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"src/audio/master.hpp"
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"src/audio/master.cpp"
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"src/audio/ogg.hpp"
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"src/audio/ogg.cpp"
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"src/audio/player.hpp"
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"src/audio/player.cpp"
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"src/audio/sound_source.hpp"
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"src/audio/sound_source.cpp"
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"src/audio/sound.hpp"
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"src/audio/sound.cpp"
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"src/audio/source.hpp"
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"src/audio/source.cpp"
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"src/client/app.hpp"
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"src/client/app.cpp"
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"src/client/gl.hpp"
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"src/client/main.cpp"
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"src/client/utils.hpp"
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"src/gameview/client_session.hpp"
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"src/gameview/client_session.cpp"
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"src/gameview/entityview.hpp"
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"src/gameview/entityview.cpp"
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"src/gameview/vehicleview.hpp"
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"src/gameview/vehicleview.cpp"
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"src/gameview/worldview.hpp"
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"src/gameview/worldview.cpp"
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"src/gfx/buffer_object.cpp"
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"src/gfx/buffer_object.hpp"
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"src/gfx/draw_list.hpp"
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"src/gfx/font.hpp"
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"src/gfx/font.cpp"
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"src/gfx/hud.hpp"
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"src/gfx/renderer.hpp"
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"src/gfx/renderer.cpp"
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"src/gfx/shader_defs.hpp"
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"src/gfx/shader_sources.hpp"
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"src/gfx/shader_sources.cpp"
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"src/gfx/shader.hpp"
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"src/gfx/shader.cpp"
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"src/gfx/surface.hpp"
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"src/gfx/text.hpp"
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"src/gfx/text.cpp"
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"src/gfx/texture.cpp"
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"src/gfx/texture.hpp"
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"src/gfx/uniform_buffer.hpp"
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"src/gfx/vertex_array.cpp"
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"src/gfx/vertex_array.hpp"
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"src/utils/files.cpp"
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)
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set(SERVER_ONLY_SOURCES
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"src/game/entity.hpp"
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"src/game/entity.cpp"
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"src/game/game.hpp"
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"src/game/game.cpp"
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"src/game/openworld.hpp"
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"src/game/openworld.cpp"
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"src/game/player.hpp"
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"src/game/player.cpp"
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"src/game/vehicle.hpp"
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"src/game/vehicle.cpp"
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"src/game/world.hpp"
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"src/game/world.cpp"
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"src/server/client.hpp"
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"src/server/client.cpp"
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"src/server/main.cpp"
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"src/server/server.hpp"
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"src/server/server.cpp"
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"src/server/wsserver.hpp"
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"src/server/wsserver.cpp"
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"src/utils/files_server.cpp"
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)
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if(ANDROID)
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# Android-specific setup
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set(MAIN_NAME "main")
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add_library(${MAIN_NAME} SHARED ${COMMON_SOURCES} ${CLIENT_ONLY_SOURCES})
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target_link_libraries(${MAIN_NAME} PRIVATE GLESv3 log android)
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else()
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# Desktop build
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set(MAIN_NAME "FekalniGtacko")
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add_executable(${MAIN_NAME} ${COMMON_SOURCES} ${CLIENT_ONLY_SOURCES})
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endif()
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# Include directories
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target_include_directories(${MAIN_NAME} PRIVATE "src")
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target_compile_definitions(${MAIN_NAME} PRIVATE CLIENT)
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# add glm
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add_subdirectory(external/glm)
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target_link_libraries(${MAIN_NAME} PRIVATE glm)
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target_include_directories(${MAIN_NAME} PRIVATE "external/stb")
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# add bullet3
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "" FORCE)
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set(BUILD_UNIT_TESTS OFF CACHE BOOL "" FORCE)
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set(BUILD_PYBULLET OFF CACHE BOOL "" FORCE)
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set(BUILD_OPENGL3_DEMOS OFF CACHE BOOL "" FORCE)
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add_subdirectory(external/bullet3)
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target_link_libraries(${MAIN_NAME} PRIVATE BulletDynamics BulletCollision LinearMath Bullet3Common)
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target_include_directories(${MAIN_NAME} PRIVATE "external/bullet3/src")
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# add ogg
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add_subdirectory(external/ogg)
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# add vorbis
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add_subdirectory(external/vorbis)
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target_link_libraries(${MAIN_NAME} PRIVATE vorbisfile vorbis)
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# Platform-specific SDL2 handling
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if (CMAKE_SYSTEM_NAME STREQUAL Emscripten)
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# Emscripten provides SDL2 via its system libraries
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message(STATUS "Target platform: WebAssembly (Emscripten)")
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set(CMAKE_EXECUTABLE_SUFFIX ".html") # Optional: build HTML page
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target_compile_options(${MAIN_NAME} PRIVATE
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"-sUSE_SDL=2"
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"-sNO_DISABLE_EXCEPTION_CATCHING=1"
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)
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target_link_options(${MAIN_NAME} PRIVATE
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"-lwebsocket.js"
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"-lopenal"
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"-sUSE_SDL=2"
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"-sASYNCIFY"
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"-sUSE_WEBGL2=1"
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"-sNO_DISABLE_EXCEPTION_CATCHING=1"
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"-sALLOW_MEMORY_GROWTH=1"
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"--shell-file" "${CMAKE_SOURCE_DIR}/shell.html"
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"--preload-file" "${CMAKE_SOURCE_DIR}/assets/@/"
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)
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else()
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message(STATUS "Target platform: Native")
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# Native platform
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# find_package(SDL2 REQUIRED)
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# SDL2 build options to avoid unwanted components
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set(SDL_TEST OFF CACHE BOOL "" FORCE)
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if(ANDROID)
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set(SDL_SHARED ON CACHE BOOL "" FORCE)
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set(SDL_STATIC OFF CACHE BOOL "" FORCE)
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else()
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set(SDL_SHARED OFF CACHE BOOL "" FORCE)
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set(SDL_STATIC ON CACHE BOOL "" FORCE)
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endif()
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add_subdirectory(external/SDL)
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target_include_directories(${MAIN_NAME} PRIVATE "external/SDL/include")
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target_link_libraries(${MAIN_NAME} PRIVATE SDL2main)
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if(ANDROID)
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target_link_libraries(${MAIN_NAME} PRIVATE SDL2)
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else()
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target_link_libraries(${MAIN_NAME} PRIVATE SDL2-static)
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endif()
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add_subdirectory(external/glad)
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target_link_libraries(${MAIN_NAME} PRIVATE glad)
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# add easywsclient
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set(EASYWSCLIENT_PATH "external/easywsclient")
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add_library(easywsclient STATIC
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${EASYWSCLIENT_PATH}/easywsclient.cpp
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)
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target_include_directories(easywsclient PUBLIC ${EASYWSCLIENT_PATH})
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target_link_libraries(${MAIN_NAME} PRIVATE easywsclient)
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# add openal
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set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(external/openal-soft)
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target_link_libraries(${MAIN_NAME} PRIVATE OpenAL::OpenAL)
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add_custom_command(TARGET ${MAIN_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:OpenAL>
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$<TARGET_FILE_DIR:${MAIN_NAME}>
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)
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# build server
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set(ASIO_INCLUDE_DIR "external/asio/include")
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include_directories(${ASIO_INCLUDE_DIR})
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add_subdirectory(external/Crow)
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set(SERVER_NAME server)
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add_executable(${SERVER_NAME} ${COMMON_SOURCES} ${SERVER_ONLY_SOURCES})
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target_link_libraries(${SERVER_NAME} PRIVATE Crow glm BulletDynamics BulletCollision LinearMath Bullet3Common)
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target_include_directories(${SERVER_NAME} PRIVATE "src" "external/bullet3/src")
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target_compile_definitions(${SERVER_NAME} PRIVATE SERVER)
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endif()
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