fekalnigtacko/src/game/simple_entity.hpp
2026-02-27 22:36:23 +01:00

32 lines
666 B
C++

#include "entity.hpp"
#include "simple_entity_sync.hpp"
namespace game
{
class SimpleEntity : public Entity
{
public:
using Super = Entity;
SimpleEntity(World& world, const std::string& modelname);
virtual void SendInitData(Player& player, net::OutMessage& msg) const override;
virtual void Update() override;
virtual void UpdatePreSync() {}
private:
void UpdateSyncState();
SimpleEntitySyncFieldFlags WriteState(net::OutMessage& msg, const SimpleEntitySyncState& base) const;
void SendUpdateMsg();
private:
std::string modelname_;
SimpleEntitySyncState sync_[2];
size_t sync_current_ = 0;
};
} // namespace game