30 lines
593 B
C++
30 lines
593 B
C++
#pragma once
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#include "game/player_input.hpp"
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#include "gfx/renderer.hpp"
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class App
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{
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float time_ = 0.0f;
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glm::ivec2 viewport_size_ = { 800, 600 };
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game::PlayerInputFlags input_ = 0;
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game::PlayerInputFlags prev_input_ = 0;
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float prev_time_ = 0.0f;
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gfx::Renderer renderer_;
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public:
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App();
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void Frame();
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void SetTime(float time) { time_ = time; }
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void SetViewportSize(int width, int height) { viewport_size_ = { width, height }; }
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void SetInput(game::PlayerInputFlags input) { input_ = input; }
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void MouseMove(const glm::vec2& delta);
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~App();
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};
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