2026-01-15 01:34:48 +01:00

31 lines
474 B
C++

#include "game.hpp"
#include "player.hpp"
#include "openworld.hpp"
game::Game::Game()
{
default_world_ = std::make_shared<OpenWorld>();
}
void game::Game::Update()
{
default_world_->Update(40);
}
void game::Game::PlayerJoined(Player& player)
{
player.SetWorld(default_world_);
}
void game::Game::PlayerLeft(Player& player)
{
}
bool game::Game::PlayerInput(Player& player, PlayerInputType type, bool enabled)
{
return false; // not handled here
}