2026-03-14 20:31:48 +01:00

97 lines
2.2 KiB
C++

#pragma once
#include <functional>
#include <deque>
#include "game/player_input.hpp"
#include "gfx/renderer.hpp"
#include "gui/font.hpp"
#include "gui/context.hpp"
#include "audio/master.hpp"
#include "net/msg_producer.hpp"
#include "net/inmessage.hpp"
#include "gui/menu.hpp"
#include "gameview/client_session.hpp"
struct ChatMessage
{
std::string text;
float timeout = 0.0f;
glm::vec4 color = glm::vec4(1.0f);
};
class App
{
public:
App();
void Frame();
void Connected();
void ProcessMessage(net::InMessage& msg);
void Disconnected(const std::string& reason);
void SetTime(float time) { time_ = time; }
void SetViewportSize(int width, int height) { viewport_size_ = {width, height}; }
void SetUserName(const std::string& username) { username_ = username; }
const std::string& GetUserName() const { return username_; }
void Input(game::PlayerInputType in, bool pressed, bool repeated);
void MouseMove(const glm::vec2& delta);
float GetTime() const { return time_; }
float GetDeltaTime() const { return delta_time_; }
game::view::ClientSession* GetSession() { return session_.get(); }
audio::Master& GetAudioMaster() { return audiomaster_; }
void AddChatMessage(const std::string& text);
void AddChatMessagePrefix(const std::string& prefix, const std::string& text);
~App();
private:
void UpdateChat();
void DrawChat();
void OpenSettings();
void UpdateStats();
void DrawStats();
private:
float time_ = 0.0f;
glm::ivec2 viewport_size_ = {800, 600};
float prev_time_ = 0.0f;
float delta_time_ = 0.0f;
gfx::Renderer renderer_;
gfx::DrawList dlist_;
gui::Context gui_;
audio::Master audiomaster_;
std::string username_;
std::unique_ptr<game::view::ClientSession> session_;
std::deque<ChatMessage> chat_;
std::unique_ptr<gui::Menu> menu_;
// settings
int volume_ = 50;
// stats
float stats_time_ = 0.0f;
size_t stat_frames_ = 0;
size_t stat_msgs_ = 0;
size_t stat_msglen_total_ = 0;
size_t stat_msglen_min_ = SIZE_MAX;
size_t stat_msglen_max_ = 0;
std::string fps_text_ = { 0 };
std::string msglen_text_ = { 0 };
};