fekalnigtacko/src/game/drivable_vehicle.cpp
2026-05-22 22:36:13 +02:00

132 lines
3.2 KiB
C++

#include "drivable_vehicle.hpp"
#include "player_character.hpp"
#include "utils/random.hpp"
game::DrivableVehicle::DrivableVehicle(World& world, const VehicleTuning& tuning) : Vehicle(world, tuning), Usable(GetRoot().matrix)
{
InitSeats();
OnPhysicsChanged();
}
void game::DrivableVehicle::SetTuning(const VehicleTuning& tuning)
{
Super::SetTuning(tuning);
UpdateUseTargetNames(); // to update vehicle color in usetarget names
}
void game::DrivableVehicle::OnPhysicsChanged()
{
// make body usable
collision::AddObjectFlags(&GetPhysics()->GetBtBody(), collision::OF_USABLE);
}
bool game::DrivableVehicle::QueryUseTarget(PlayerCharacter& character, uint32_t target_id, UseTargetQueryResult& res)
{
if (character.GetVehicle())
return false; // already in vehicle
res.enabled = true;
res.error_text = nullptr;
bool seat_occupied = seats_[target_id].occupant != nullptr;
res.delay = seat_occupied ? 2.0f : 0.25f;
return true;
}
void game::DrivableVehicle::Use(PlayerCharacter& character, uint32_t target_id)
{
if (target_id >= seats_.size())
return;
character.SetVehicle(this, target_id); // seat idx is same as target_id
PlaySound("cardoor", 1.0f, RandomFloat(0.9f, 1.1f));
}
bool game::DrivableVehicle::SetPassenger(uint32_t seat_idx, ControllableCharacter* character)
{
if (seat_idx >= seats_.size())
return false;
auto& seat_info = seats_[seat_idx];
if (seat_info.occupant == character)
return true; // already sitting here
if (seat_info.occupant && character)
{
seat_info.occupant->SetVehicle(nullptr, 0); // remove current occupant
}
seat_info.occupant = character;
if (seat_idx == 0 && !character)
{
// clear inputs
SetInputs(0);
SetSteering(false, 0.0f);
}
return true;
}
game::DrivableVehicle::~DrivableVehicle()
{
// remove occupants
for (auto& seat : seats_)
{
if (seat.occupant)
seat.occupant->SetVehicle(nullptr, 0);
}
}
static char HexChar(uint32_t val)
{
if (val < 10)
return '0' + val;
return 'a' + (val - 10);
}
static std::string GetColorTextPrefix(uint32_t color)
{
std::string res = "^000";
res[1] = HexChar((color >> 4) & 0xF);
res[2] = HexChar((color >> 12) & 0xF);
res[3] = HexChar((color >> 20) & 0xF);
return res;
}
void game::DrivableVehicle::InitSeats()
{
const auto& veh = *GetModel();
for (char c = '0'; c <= '9'; ++c)
{
auto trans = veh.GetLocation(std::string("seat") + c);
if (!trans)
break;
VehicleSeat seat{};
seat.position = trans->position;
seat.position.z += 1.0f; // the original pos is for animated character which is under vehicle
seats_.emplace_back(seat);
uint32_t id = seats_.size() - 1;
use_targets_.emplace_back(this, id, seat.position, std::string());
}
UpdateUseTargetNames();
}
void game::DrivableVehicle::UpdateUseTargetNames()
{
uint32_t color = GetTuningResult().colors[0];
std::string prefix = "vlízt do " + GetColorTextPrefix(color) + GetModelName() + "^r";
for (auto& target : use_targets_)
{
target.desc = prefix + " (místo " + std::to_string(target.id + 1) + ")";
}
}