2026-01-06 14:48:38 +01:00

52 lines
1.2 KiB
C++

#pragma once
#include <functional>
#include "game/player_input.hpp"
#include "gfx/renderer.hpp"
#include "net/msg_producer.hpp"
#include "net/inmessage.hpp"
#include "gameview/client_session.hpp"
class App : public net::MsgProducer
{
public:
App();
void Frame();
void Connected();
void ProcessMessage(net::InMessage& msg);
void Disconnected(const std::string& reason);
void SetTime(float time) { time_ = time; }
void SetViewportSize(int width, int height) { viewport_size_ = {width, height}; }
void SetInput(game::PlayerInputFlags input) { input_ = input; }
void MouseMove(const glm::vec2& delta);
float GetTime() const { return delta_time_; }
float GetDeltaTime() const { return delta_time_; }
~App();
private:
void Send(std::vector<char> data);
private:
float time_ = 0.0f;
float last_send_time_ = 0.0f;
glm::ivec2 viewport_size_ = {800, 600};
game::PlayerInputFlags input_ = 0;
game::PlayerInputFlags prev_input_ = 0;
float prev_time_ = 0.0f;
float delta_time_ = 0.0f;
gfx::Renderer renderer_;
gfx::DrawList dlist_;
std::unique_ptr<game::view::ClientSession> session_;
};