fekalnigtacko/src/game/entity.cpp

112 lines
2.2 KiB
C++

#include "entity.hpp"
#include "world.hpp"
game::Entity::Entity(World& world, net::EntType viewtype) : Scheduler(world.GetTime()), world_(world), entnum_(world.GetNewEntnum()), viewtype_(viewtype) {}
void game::Entity::SendInitData(Player& player, net::OutMessage& msg) const
{
WriteNametag(msg);
WriteAttach(msg);
}
void game::Entity::Update()
{
up_to_date_ = true;
// ensure parent is updated
parent_ = nullptr;
if (parentnum_)
{
parent_ = world_.GetEntity(parentnum_);
if (parent_)
parent_->TryUpdate();
}
// update transform parent
root_.parent = parent_ ? &parent_->GetRoot() : nullptr;
RunTasks();
}
bool game::Entity::TryUpdate()
{
if (IsUpToDate())
return false;
Update();
return true;
}
void game::Entity::FinalizeFrame()
{
ResetMsg();
DiscardUpdateMsg();
up_to_date_ = false;
}
void game::Entity::SetNametag(const std::string& nametag)
{
if (nametag_ == nametag)
return;
nametag_ = nametag;
SendNametagMsg(); // notify viewers
}
void game::Entity::Attach(net::EntNum parentnum)
{
parentnum_ = parentnum;
SendAttachMsg();
}
void game::Entity::PlaySound(const std::string& name, float volume, float pitch)
{
auto msg = BeginEntMsg(net::EMSG_PLAYSOUND);
msg.Write(net::SoundName(name));
msg.Write<net::SoundVolumeQ>(volume);
msg.Write<net::SoundPitchQ>(pitch);
}
void game::Entity::WriteNametag(net::OutMessage& msg) const
{
msg.Write(net::NameTag{nametag_});
}
void game::Entity::SendNametagMsg()
{
auto msg = BeginEntMsg(net::EMSG_NAMETAG);
WriteNametag(msg);
}
void game::Entity::WriteAttach(net::OutMessage& msg) const
{
msg.Write(parentnum_);
}
void game::Entity::SendAttachMsg()
{
auto msg = BeginEntMsg(net::EMSG_ATTACH);
WriteAttach(msg);
}
net::OutMessage game::Entity::BeginEntMsg(net::EntMsgType type)
{
auto msg = BeginMsg(net::MSG_ENTMSG);
msg.Write(entnum_);
msg.Write(type);
return msg;
}
net::OutMessage game::Entity::BeginUpdateMsg()
{
update_msg_buf_.clear(); // make sure
return net::OutMessage(update_msg_buf_);
}
void game::Entity::DiscardUpdateMsg()
{
update_msg_buf_.clear();
}