stuff
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BIN
engine1.wav
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BIN
engine1.wav
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15
imgui.ini
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15
imgui.ini
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@ -0,0 +1,15 @@
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][state]
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Pos=37,31
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Size=307,184
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Collapsed=0
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[Window][Dear ImGui Demo]
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Pos=1344,167
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Size=550,680
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Collapsed=0
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55
karo.cpp
55
karo.cpp
@ -20,6 +20,10 @@
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#include <vehicle/PxVehicleSDK.h>
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//#include <physx/PxFiltering.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include "camera.hpp"
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using namespace physx;
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@ -892,7 +896,7 @@ PxVehicleDrive4W* createVehicle4W(const VehicleDesc& vehicle4WDesc, PxPhysics* p
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//Gears
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PxVehicleGearsData gears;
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gears.mSwitchTime = 0.2f;
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gears.mSwitchTime = 0.5f;
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driveSimData.setGearsData(gears);
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//Clutch
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@ -1339,7 +1343,7 @@ int main() {
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prev_y = y;
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});
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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//glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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auto KeyDown = [window](int key) {
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return glfwGetKey(window, key) == GLFW_PRESS;
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@ -1347,9 +1351,29 @@ int main() {
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glfwSwapInterval(1);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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@ -1403,11 +1427,31 @@ int main() {
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auto& dyndata = gVehicle4W->mDriveDynData;
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/*gVehicle4W->computeForwardSpeed()*/
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//printf("e: %9.2f g: %u\n", , dyndata.getCurrentGear());
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auto speed = gVehicle4W->computeForwardSpeed() * 3.6f;
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auto enginespeed = dyndata.getEngineRotationSpeed() / (PxPi * 2.0) * 60.0f;
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auto gear = (int)dyndata.getCurrentGear();
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auto dist = glm::length(pos_glm);
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static const char* gearname[] = {
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"R", "N", "1", "2", "3", "4", "5"
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};
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printf("e: %9.2f g: %u\n", dyndata.getEngineRotationSpeed() / (PxPi * 2.0) * 60.0f, dyndata.getCurrentGear());
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ImGui::Begin("state");
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ImGui::Text("dist: %.1f m", dist);
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ImGui::Text("speed: %.1f km/h", speed);
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ImGui::Text("rpm: %.1f", enginespeed);
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ImGui::ProgressBar(enginespeed / 6000.0f);
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ImGui::SliderInt("gear", &gear, 0, 6, gearname[gear]);
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ImGui::End();
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ImGui::ShowDemoWindow();
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glm::mat4 mvp = proj * view;
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@ -1446,7 +1490,6 @@ int main() {
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DrawPhysxDebug();
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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@ -1459,6 +1502,10 @@ int main() {
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s_draw_lines.clear();
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s_draw_points.clear();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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}
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@ -5,7 +5,14 @@
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"physx",
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"glew",
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"glfw3",
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"glm"
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"glm",
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{
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"name": "imgui",
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"features": [
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"glfw-binding",
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"opengl3-binding"
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]
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}
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],
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"overrides": [
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{
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