Fix ProcessUpdateEntsMsg crashing when ents is empty

This commit is contained in:
tovjemam 2026-03-20 20:36:17 +01:00
parent 6341db8ff0
commit 1c136bcc74

View File

@ -183,6 +183,9 @@ bool game::view::WorldView::ProcessUpdateEntsMsg(net::InMessage& msg)
if (!msg.Read(count)) if (!msg.Read(count))
return false; return false;
if (count > ents_.size())
return false; // wanna update more than we have
net::EntNum current = 0; net::EntNum current = 0;
auto it = ents_.begin(); auto it = ents_.begin();