Do not draw character debug beams
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c0d754ac68
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8ad81bfb6a
@ -52,13 +52,13 @@ void game::view::CharacterView::Draw(const DrawArgs& args)
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{
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{
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Super::Draw(args);
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Super::Draw(args);
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glm::vec3 start = root_.local.position;
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//glm::vec3 start = root_.local.position;
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glm::vec3 end = start + glm::vec3(0.0f, 0.0f, 1.5f);
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//glm::vec3 end = start + glm::vec3(0.0f, 0.0f, 1.5f);
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args.dlist.AddBeam(start, end, 0xFF777777, 0.1f);
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//args.dlist.AddBeam(start, end, 0xFF777777, 0.1f);
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start = root_.local.position;
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//start = root_.local.position;
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end = start + glm::vec3(glm::cos(yaw_), glm::sin(yaw_), 0.0f) * 0.5f;
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//end = start + glm::vec3(glm::cos(yaw_), glm::sin(yaw_), 0.0f) * 0.5f;
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args.dlist.AddBeam(start, end, 0xFF007700, 0.05f);
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//args.dlist.AddBeam(start, end, 0xFF007700, 0.05f);
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//// draw bones debug
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//// draw bones debug
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// const auto& bone_nodes = sk_.GetBoneNodes();
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// const auto& bone_nodes = sk_.GetBoneNodes();
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