Do not draw character debug beams

This commit is contained in:
tovjemam 2026-02-12 15:33:42 +01:00
parent c0d754ac68
commit 8ad81bfb6a

View File

@ -52,13 +52,13 @@ void game::view::CharacterView::Draw(const DrawArgs& args)
{
Super::Draw(args);
glm::vec3 start = root_.local.position;
glm::vec3 end = start + glm::vec3(0.0f, 0.0f, 1.5f);
args.dlist.AddBeam(start, end, 0xFF777777, 0.1f);
//glm::vec3 start = root_.local.position;
//glm::vec3 end = start + glm::vec3(0.0f, 0.0f, 1.5f);
//args.dlist.AddBeam(start, end, 0xFF777777, 0.1f);
start = root_.local.position;
end = start + glm::vec3(glm::cos(yaw_), glm::sin(yaw_), 0.0f) * 0.5f;
args.dlist.AddBeam(start, end, 0xFF007700, 0.05f);
//start = root_.local.position;
//end = start + glm::vec3(glm::cos(yaw_), glm::sin(yaw_), 0.0f) * 0.5f;
//args.dlist.AddBeam(start, end, 0xFF007700, 0.05f);
//// draw bones debug
// const auto& bone_nodes = sk_.GetBoneNodes();