Fix sampler3D precision for webgl
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@ -226,7 +226,7 @@ LIGHT_MATRICES_GLSL
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COMPUTE_LIGHTS_GLSL
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COMPUTE_LIGHTS_GLSL
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R"GLSL(
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R"GLSL(
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uniform sampler3D u_deform_tex;
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uniform mediump sampler3D u_deform_tex;
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uniform mat3 u_deform_info;
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uniform mat3 u_deform_info;
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out vec2 v_uv;
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out vec2 v_uv;
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