fekalnigtacko/src/game/player_input.hpp
2026-03-14 19:15:28 +01:00

30 lines
331 B
C++

#pragma once
#include <cstdint>
namespace game
{
using PlayerInputFlags = uint16_t;
enum PlayerInputType : uint8_t
{
IN_FORWARD,
IN_BACKWARD,
IN_LEFT,
IN_RIGHT,
IN_JUMP,
IN_CROUCH,
IN_SPRINT,
IN_USE,
IN_ATTACK,
IN_DEBUG1,
IN_DEBUG2,
IN_DEBUG3,
IN_DEBUG4,
IN_DEBUG5,
IN_MENU,
IN__COUNT,
};
}